VIDEO

Shot Types

  • Extreme long shot / establishing shot –  Example: outside of school, we can see whole building and more if possible.
  • Wide shot / long shot – Example: one of the entrances of the school, students entering/exiting.
  • Full shot / Long shot – Example: STUDENT walks up to locker (film from side, not from behind).
  • Medium Shot – Example: STUDENT works at desk.
  • Close-up – Example: STUDENT looks confused.
  • Extreme Close-up – Example: STUDENT’s eyes go wide.
  • Insert – Example: STUDENT looks at returned test with mark

Camera Angles

  • High Angle – Example: STUDENT walks through hallway.
  • Low Angle – Example: STUDENT walks through hallway.
  • Overhead – Example: STUDENT walks through hallway.
  • Undershot – Example: STUDENT uses phone under desk.
  • Dutch Tilt – Example: STUDENT works at desk

Camera Movement

  • Pan – Example: around cafeteria
  • Tilt – Example: up flag pole
  • Zoom In – Example: classroom door
  • Zoom Out – Example: STUDENT far away in an empty hallway.
  • Handheld – Example: move from school entrance up the stairs. Hold the camera as steady as possible

STORYBOARD – What is it and what is its purpose? 

(CLICK)What is a Storyboard

 

Web Design

Steps to constructing a website – from concept to production.

Dreamweaver

Tables + cells

Filename structure (eg: What is index.html?  – Why must it be .html?  Why must it be “index”)

Sitemap

Wireframe

File formats:

PNG (portable network graphic) Explain what it is and why we use it.

PSD (photoshop document) Explain what it is and why we use it.

html (hypertext markup language) Explain what it is and why we use it.

 

Audio

Review previous test material (I have hard copies of your audio test)

What is an mp3?  Why do we use it?

Explain compression, eq, volume envelopes and their uses?

Steps to creating an audio PSA from planning to finished production.

 

Typography

Design Principles

3Cs!!!

Principles of Design

Balance

Emphasis / Contrast

Rhythm

Movement

Harmony/Unity

Proportion

Pattern

 

Elements of Design

A design is an arrangement, a way of organizing something. There are seven elements of design. Color, line, shape, form, space, value, and texture.

1.) Color – also known as “hue.” This word represents a specific color or light wavelength found in the color spectrum, ranging circularly from red to yellow, green, blue and back to red. Warm colors are red, orange, and yellow. They may remind you of a desert, fire, or the sun. Cool colors are blue, violet, and green. These may be associated with ice, mountains, and cool grass.

2.) Line – a mark with greater length than width. Lines can be horizontal, vertical, or diagonal; straight or curved; thick or thin. Also known as a point in motion, with only one dimension— length. Line has both a position and a direction in space.

3.) Shape – a closed line. Shapes can be geometric, like triangles and rectangles, or organic, like free-formed shapes or natural shapes. Shapes are flat (2-D) and can express length and width.

4.) Form – three-dimensional shapes, expressing length, width, and depth. Balls, cylinders, boxes, and pyramids are forms. Paintings usually have the illusion of form, made up of shapes with shading. Space – area between and around objects. The space around objects is often called negative space.

5.) Space can also refer to the feeling of depth. Real space is three-dimensional; in visual art, when we can create the feeling or illusion of depth we call it space.

6.) Value – light and dark contrast on a scale, which moves from white to black. Color has value also. Pretend you’ve taken a black and white photo or Xerox to figure out the value ranges. Texture – surface quality that can be seen and/or felt.

7.) Textures can be rough or smooth, soft or hard. Textures do not always feel the way they look; for example,